Wednesday, November 10, 2021

SLIS 761 - Blog Post #9: Augmented and Virtual Reality Tools for the Classroom

 

What popular technology trend can strike delight in the hearts of children while simultaneously subjecting many teachers to immediate, acute mental paralysis? Why augmented and virtual reality of course!  Teachers of the younger variety may not have such an extreme reaction to the suggestion, but those of my generation may feel a little underqualified when contemplating ways to realistically (no pun intended) incorporate AR and/or VR into their existing curriculum. Before this week’s readings, I know I would have!  That’s why the tool I would like to focus on here is one that I believe provides a smooth segue into trying more advanced technology down the road, especially for teachers who may be reluctant to add anything new to their established learning units.

 


In 25 resources for bringing VR and AR to the classroom, Jennifer Snelling shares a myriad of tools.  Some are free, some are costly, some are simple, some are advanced.  One of my favorites, for its unassuming ease of use, is Nearpod which Snelling (2019) describes as a, "free for teachers, VR-based curriculum” (para. 5). Once a free teacher account is established, students can join Nearpod sessions on their 1 to 1 device by visiting the site and typing in a teacher provided join code. One of the most readily apparent strengths of Nearpod is that when used as a formative assessment tool, it provides educators with real time feedback because students’ interactions and responses are immediately viewable on the administrator’s screen. Another enticing feature is the vast library of existing lessons and exit slips. Favorites can be collected and saved in one's personal Nearpod library to be used again and again. There are also options to customize existing lessons or to create something new and unique for individual class needs.

 

Image from www.nearpod.com shows a side-by-side comparison of teacher and student views.


Common Sense Media reviewer, Marianne Rogowski (2021) notes that there is room for improvement in Nearpod's collaboration capabilities and feels that some new users may experience a significant learning curve, but she gives the tool a hardy five-star review overall. Read more about what Rogowski has to say about Nearpod by clicking here, and explore ten  specific ways to begin using Nearpod in your classroom here!

Nearpod may not be the most dynamic VR/AR tool, some may even question if it can even be qualified as such given the livelier VR/AR products on the market, but its gamified activities and live participation capabilities make it a valid and valuable resource for those educators who want to build more engaging activities into their lessons while sharpening their own technology skills.

 

References

Rogowski, M. (2021, July). Nearpod: Engage and assess students with media, videos, and interactive slides. Common Sense Media. https://www.commonsense.org/education/app/nearpod

Snelling, J. (2019, Nov. 26). 25 resources for bringing VR and AR to the classroom. ISTE. https://www.iste.org/explore/In-the-classroom/25-resources-for-bringing-AR-and-VR-to-the-classroom

SLIS 794 - Teacher Librarian Interview #4

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